See below for full changelog since 0.9.2.00. ~Veovis Muad'dib
Note that this version requires at least Forge 1083 (as did the last one). I actually have been working in Forge 1085, so it's possible that you have to have at least that, but this shouldn't be much of an issue. Many mods require much later versions. Tested up to Forge 1112.
Also note that some of my entities will evaporate in this update. They shouldn't be major, however, as these entities have short lifespans to begin with.
I've also rebuilt part of my API.
Otherwise this update is largely bug fixes, some new symbols, and new visuals. I've added in some localization stuff as well and made the spawnmeteor command more fun for map makers. Oh, and you can hear meteors coming, now.
![Forge]Requires forge version 1083
![Internal]Renames some entities (Existing mystcraft falling block entities, dropped books, and meteors will be lost)
*[Known:BugFix]Writing into a blank descriptive book doesn't cause the symbols to appear visually (though the writing does occur)
[API]Reinstates interfaces for dimensions, the grammar, words, and rendering
[Audio]Added sound effects to meteors
[Balance]Increases the frequency of meteors
[Balance]Meteors are smaller and marginally more frequent
[Balance]Reduces the frequency at which meteors place ores
[Balance]Revises grammar rules for random populators, etc. slightly
[Balance]Tweaks check for which blocks can support player spawn points in ages
[BugFix]Fixes decays not correctly detecting air blocks
[BugFix]Fixes dims created with myst-create not having link panel pages
[BugFix]Fixes entities not arriving at other side of link portals
[BugFix]Fixes grammar incorrectly parsing written tokens
[BugFix]Fixes some issues with book data not updating correctly in GUIs
[BugFix]Fixes weighting of items in boosters (pages were being choosen evenly within rarity groups)
[BugFix]Horses should now correctly drop inventories when going through disarm portals
[BugFix]Move age seed retrival to custom world info (fixes generation of some things being identical across all ages)
[BugFix]Prevents setting of world time via WorldInfoMyst (fixes double tick)
[BugFix]Prevents symbols which fail to load properly from crashing game (symbol only disabled)
[BugFix]Zombies going through disarm portals drop items according to correct drop chances
[Commands]Fixes time command to be able to set the time to dawn/dusk in worlds with arbitrary dawn/dusk times
[Commands]Adds '?' randomization prefix for command coordinate numbers. Will randomize value by factor around command caller.
[Commands]Adds coords to spawn meteor command
[Commands]Fixes command blocks interaction in Myst commands
[Compat]Allows WorldInfoMyst to be used to set the Age's spawn point
[Config]Adds functionality to disable the archivist by setting the id to 0 in the config
[Interface]Adds a loadup checker system for startup
[Interface]Adds page searching to desk GUI
[Interface]Loadup checker checks to see if any symbols failed to load properly, and provides a gui listing any failures
[Localization]Adds localization for link effects
[Localization]Adds localizations for pages
[Symbols]Adds Organic block category
[Symbols]Adds Packed Ice block modifier (solid, fluid, terrain, sea, structure, crystal)
[Symbols]Adds spikes (pointy block clusters) symbol. Can take a structure block modifier.
[Symbols]Amplified Terrain Page. Works like normal terrain, only amplified.
[Symbols]Changes how block modifier symbols are constructed and managed, making it possible for them to have different weights per category
[Symbols]Fixes grammar rules for deep lakes, allowing them to get gasses randomly
[Symbols]Lakes no longer generate grass or mycelium
[Symbols]Logs are marked as valid Organic blocks
[Symbols]Makes Dirt less commonly chosen as a terrain modifer, but more commonly selected as a solid or structure modifier
[Symbols]Makes Ice a valid crystal block
[Symbols]Makes Obsidian a valid Terrain block
[Symbols]Rebalances some other block modifiers against each other
[Visuals]Edits desk texture
[Visuals]Fixes bounding box on desk backboard
[Visuals]Fixes cloud render
[Visuals]Fixes Mystcraft lightning being invisible (is vanilla lightning invisible in 1.7.2?)
[Visuals]Portal color is now based on book name (temporary; in transition)
[Visuals]Replaces desk and backboard item textures (Thanks Triangulo!)
I am the Mystcraft Dev.