See below for full changelog since 0.9.2.00. ~Veovis Muad'dib
Stuff! I get to work on features again! Whoo!
This build was focused on the trading system with villagers. I have lots of things in store for how this will evolve over time, but it's already quite nice. I'm happy with it.
The short and sweet version is "go right click on a Mystcraft villager. You'll be glad you did."
Mystcraft villagers now have shops which they restock over time. Not much selection, but they all get different things.
The pages they get are randomly selected based on the slot. The first slot can get a symbol with rank 1 or higher, the second slot can get a card with rank 2 or higher, and the third 3 or higher.
You are therefore guaranteed a renewing supply of at least one "rare" symbol per Mystcraft villager.
Note that I frequently refer to the pages as cards and the packs of pages as boosters. Sorry for any confusion this causes.
[Trading]New Villager trading system implemented
[Trading]Villagers start with a collection of three types of cards (3 of each)
[Trading]Villagers start with 5 booster packs
[Trading]Booster packs cost 20 emeralds
[Trading]Villagers will sell their individual cards for emeralds
[Trading]Emeralds are deducted directly from the main inventory
[Trading]Villagers will restock their cards and boosters over time (chance to restock one of something every 5 mins)
[Trading]Restocking will happen even if the villager is unloaded
[Trading]Restocking will happen even if the villager GUI is currently open
[Trading]Villagers will never "forget" the three kinds of cards they started with
[Symbols]Moves Star Fissure to small features category
[Symbols]Moves large structures to medium features category
[Symbols]Reduces frequency of spheres generation (1 in 20 chunks will have a sphere, rather than 1 in 2.5)
[Symbols]Lowers max sphere generation height slightly (range is now [32-223])
[Interface]Adds indicator for missing link panel (with tooltip) to book binder